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Description

This project is a multiplayer combat system built entirely in C++ in Unreal Engine 5.
It’s a personal prototype made in about two weeks to experiment with multiplayer gameplay and advanced AI behaviors.

Features

🎮 Multiplayer Combat

  • Fight against AI enemies in a networked environment

  • Fully coded in C++

🧠 Advanced AI

  • Perception system: sight, hearing, and damage detection

  • Patrol system along predefined routes

  • Environment Query System (EQS) to handle contextual behaviors:

    • Strafing around the player

    • Finding optimal shooting positions

    • Taking cover when needed

Technical Notes

  • AI logic implemented with Tasks, Decorators, Services in C++, fully integrated with Behavior Trees and Blackboard Keys

  • Designed for flexibility: behaviors can be easily extended for future gameplay features

What I Learned

  • Planning AI behaviors early is essential for smooth development

  • Using EQS makes AI feel smarter and more reactive

Next Steps

I plan to extend this system with:

  • Gameplay Ability System (GAS) integration

  • More complex AI decision-making

  • Additional combat styles and abilities

Download

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Click download now to get access to the following files:

Terra Regina 924 MB

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